Volumetric Modeling and Rendering of Human Skin Including Macules
نویسندگان
چکیده
منابع مشابه
Human Skin Modelling and Rendering
Creating realistic-looking skin is one of the holy grails of computer graphics and is still an active area of research. The problem is challenging due to the inherent complexity of skin and its variations, not only across individuals but also spatially and temporally among one. Skin appearance and reflectance vary spatially in one individual depending on its location on the human body, but also...
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Rendering realistic human skin is not a trivial task. It means dealing with light diffusion in a multi-layered material, where multiple subsurface scattering events take place. Great care must be taken when simulating its appearance, to avoid an unnatural, waxy look. Recent works in the field of computer graphics have provided us with the ability to accurately render human skin, both off-line a...
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Modeling Animating and Rendering Complex Scenes using Volumetric Textures Fabrice Neyret iMAGIS / IMAG , BP 53 38041 Grenoble Cedex 09 France [email protected] http://w3imagis.imag.fr/Membres/Fabrice.Neyret/index.gb.html Abstract| Complex repetitive scenes containing forests, foliage, grass, hair or fur, are challenging for common modeling and rendering tools. The amount of data, the tedio...
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ژورنال
عنوان ژورنال: The Journal of The Institute of Image Information and Television Engineers
سال: 2013
ISSN: 1342-6907,1881-6908
DOI: 10.3169/itej.67.j171